PHAZE
Game · 2023 onward

Office
Fight

Role
Game Director / Game Designer / Originating concept
Studio
Fenix Studios, as CEO & CCO
Team
Build and delivery by Fenix Studios
Year
2023 onward
Engine
Unreal Engine 5
A physics comedy in Unreal Engine 5. Game direction and design by Rick Pearce; built and delivered by Fenix Studios.
Premise

You are laid off by Mega Corp, and the news kills you. Your ghost goes back to the office for revenge, launching equipment and starting ragdoll brawls among former co-workers.

Office Fight turns redundancy into a physics comedy, where the destruction is the joke. Rick game-directed and designed it; Fenix Studios built and delivered it as a complete title.

Rick's contribution

Rick originated the concept, then game-directed and designed Office Fight through development in Unreal Engine 5, while leading Fenix Studios as CEO and CCO. The Fenix team built and delivered the game.

  1. Originated the concept: a laid-off worker returns as a ghost to wreck the office.
  2. Directed the game and designed its play: simple to explain, and funny to play.
  3. Made Unreal's physics, ragdolls and Chaos destruction part of the joke.
  4. Led the studio, the product and its marketing story.
Method
EngineUnreal Engine 5
SystemsChaos destruction, physics and ragdolls
GenreCasual action strategy with physics puzzles
In motion

Silent gameplay loops.

Frames
Office Fight, frame 1
Office Fight, frame 2
Office Fight, frame 3
Office Fight, frame 4
Film

1:05

Links
Credits
Game Director / Game Designer / Originating conceptRick Pearce
Build and deliveryFenix Studios

Selected prior work by PHAZE founder Rick Pearce. Produced at Fenix Studios. Rick's role: Game Director / Game Designer / Originating concept, and CEO & CCO of Fenix Studios.

Next project

Roborovski

Art Director / Technical Director