Office
Fight

You are laid off by Mega Corp, and the news kills you. Your ghost goes back to the office for revenge, launching equipment and starting ragdoll brawls among former co-workers.
Office Fight turns redundancy into a physics comedy, where the destruction is the joke. Rick game-directed and designed it; Fenix Studios built and delivered it as a complete title.
Rick originated the concept, then game-directed and designed Office Fight through development in Unreal Engine 5, while leading Fenix Studios as CEO and CCO. The Fenix team built and delivered the game.
- Originated the concept: a laid-off worker returns as a ghost to wreck the office.
- Directed the game and designed its play: simple to explain, and funny to play.
- Made Unreal's physics, ragdolls and Chaos destruction part of the joke.
- Led the studio, the product and its marketing story.
Silent gameplay loops.




Selected prior work by PHAZE founder Rick Pearce. Produced at Fenix Studios. Rick's role: Game Director / Game Designer / Originating concept, and CEO & CCO of Fenix Studios.