PHAZE
Virtual production · 2016–2022

Spectre:
Real-Time VP

Role
Co-founder / Technical Director
Years
2016–2022
Company
Spectre Studios
Outcome
Acquired by Virtually Human Studio, 2022
Six years of real-time production R&D: previs, stunt visualisation, capture, digital doubles and LED-volume work.
Premise

Spectre was built on a bet that Unreal Engine, VR, capture and virtual cameras would change how films get made.

The studio worked across previs and stunt visualisation, photogrammetry, digital doubles, performance capture, real-time animation and LED-volume production.

Rick's contribution

Rick was co-founder and Technical Director, leading the studio's creative and technical direction as it built new production methods.

  1. Developed an early real-time virtual-production and stunt-visualisation workflow for high-end feature production, including work connected with X-Men: Dark Phoenix.
  2. Built R&D across photogrammetry, scanned locations, digital doubles, performance capture, real-time character control and previs tools.
  3. As Technical Director, helped develop and demonstrate the partnership with Agenda Studio, NEP and Big Picture that launched Australia's first full-service LED virtual-production solution in 2020.
  4. Completed Epic Games' Unreal Fellowship in Virtual Production in 2021.
Method
EngineUnreal Engine 4
CaptureMotion and facial capture, virtual cameras
ReconstructionPhotogrammetry and scanned locations
StageLED volume and in-camera VFX
Frames
Spectre: Real-Time VP, frame 1
Spectre: Real-Time VP, frame 2
Spectre: Real-Time VP, frame 3
Spectre: Real-Time VP, frame 4
Credits
Co-founder / Technical DirectorRick Pearce
StudioSpectre Studios

Selected prior work by PHAZE founder Rick Pearce. Produced at Spectre Studios. Rick's role: Co-founder / Technical Director.

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Creator / Writer / Director / Producer