Virtual production · 2016–2022
Spectre:
Real-Time VP

Premise
Spectre was built on a bet that Unreal Engine, VR, capture and virtual cameras would change how films get made.
The studio worked across previs and stunt visualisation, photogrammetry, digital doubles, performance capture, real-time animation and LED-volume production.
Rick's contribution
Rick was co-founder and Technical Director, leading the studio's creative and technical direction as it built new production methods.
- Developed an early real-time virtual-production and stunt-visualisation workflow for high-end feature production, including work connected with X-Men: Dark Phoenix.
- Built R&D across photogrammetry, scanned locations, digital doubles, performance capture, real-time character control and previs tools.
- As Technical Director, helped develop and demonstrate the partnership with Agenda Studio, NEP and Big Picture that launched Australia's first full-service LED virtual-production solution in 2020.
- Completed Epic Games' Unreal Fellowship in Virtual Production in 2021.
Method
EngineUnreal Engine 4
CaptureMotion and facial capture, virtual cameras
ReconstructionPhotogrammetry and scanned locations
StageLED volume and in-camera VFX
Frames




Credits
Co-founder / Technical DirectorRick Pearce
StudioSpectre Studios
Selected prior work by PHAZE founder Rick Pearce. Produced at Spectre Studios. Rick's role: Co-founder / Technical Director.