Interactive world · 2022
Human
Park

Premise
Human Park is a multiplayer digital world built around identity, characters and interoperable assets. Spectre Studios led its Unreal Engine development.
The technical build was delivered: a persistent multiplayer world in Unreal Engine with wallet and NFT integration, so assets could be owned, worn and carried between spaces. The planned public launch did not proceed as intended. The work stands as early R&D in interoperable, real-time social worlds.
Rick's contribution
Rick was Creative Director at Spectre Studios, leading the creative side of the Unreal Engine build.
- Set the visual language for characters and environments.
- Brought characters, environments and the social space into one design.
- Led the team building the world in Unreal Engine.
- Presented the project's story and identity at launch.
Method
EngineUnreal Engine
ScalePersistent multiplayer world
CharactersIdentity and customisation systems with interoperable assets
IntegrationWallet and NFT integration for owned, portable assets
StatusTechnical build delivered; public launch did not proceed as planned
Frames







Links
Credits
Creative DirectorRick Pearce
Unreal Engine developmentSpectre Studios
Selected prior work by PHAZE founder Rick Pearce. Produced at Spectre Studios. Rick's role: Creative Director, Spectre Studios.