PHAZE
VR campaign · 2025–2026

Warhammer 40,000:
Space Marine VR

Role
Director / Cinematography / Lighting
Year
2025–2026
Client
Zero Latency
Stage
LED volume, Unreal Engine environments and CG
Also for Zero Latency
Outbreak 2 trailer (Director)
Shot in camera on an LED volume with Unreal Engine environments for Zero Latency's VR experience.
Premise

The campaign trailer for Warhammer 40,000: Space Marine VR, a location-based experience from Zero Latency.

Shot in camera on an LED volume with Unreal Engine environments, then extended with CG.

Rick's contribution

Rick directed, shot and lit the trailer.

  1. Directed the actors and the full film crew on the LED volume.
  2. Set the camera language: lens choice, framing and movement.
  3. Lit the performance and the Unreal Engine environments as one image.
  4. Staged the action for camera across live action and CG.
Method
StageLED volume with in-camera environments
EngineUnreal Engine
ImageryCG with live-action performance
DeliveryCampaign trailer for a location-based VR experience
Frames
Warhammer 40,000: Space Marine VR, frame 1
Warhammer 40,000: Space Marine VR, frame 2
Warhammer 40,000: Space Marine VR, frame 3
Warhammer 40,000: Space Marine VR, frame 4
Film

1:30

Credits
Director / Cinematography / LightingRick Pearce
ClientZero Latency

Selected prior work by PHAZE founder Rick Pearce. Produced at Fenix Studios with Zero Latency. Rick's role: Director / Cinematography / Lighting.

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