VR campaign · 2025–2026
Warhammer 40,000:
Space Marine VR

Premise
The campaign trailer for Warhammer 40,000: Space Marine VR, a location-based experience from Zero Latency.
Shot in camera on an LED volume with Unreal Engine environments, then extended with CG.
Rick's contribution
Rick directed, shot and lit the trailer.
- Directed the actors and the full film crew on the LED volume.
- Set the camera language: lens choice, framing and movement.
- Lit the performance and the Unreal Engine environments as one image.
- Staged the action for camera across live action and CG.
Method
StageLED volume with in-camera environments
EngineUnreal Engine
ImageryCG with live-action performance
DeliveryCampaign trailer for a location-based VR experience
Frames




Credits
Director / Cinematography / LightingRick Pearce
ClientZero Latency
Selected prior work by PHAZE founder Rick Pearce. Produced at Fenix Studios with Zero Latency. Rick's role: Director / Cinematography / Lighting.